SERIOUS GAMES. GAMIFICATION. BRANDED GAMES. EXTENDED REALITY.
More motivation, higher performance. Gamified challenges with fun factor make game-based learning effective for education and advanced training with measurable success.
Increased scalability, high accessibility. The digital representation of your physical infrastructure enables a simultaneous access independent of location and the number of users.
Increased engagement, lasting branding. A sense of fun and casual interaction with your advertising increases awareness for your brand and inspires your target group to buy.
As part of the international remote control productions games developer family, we and our games veterans represent more than 850 years combined experience in game development. Our team has completed more than 370 games and gamification projects to date.
We offer the expert knowledge of a hand-picked team that has come together from all over Europe to cover every stage of the product lifecycle from consultation through development to live operation and support. This means you benefit from a well-rounded, one-stop gamification solution.
Gamify now has created a fun and meaningful learning experience for our soldiers. Their game successfully conveys complex theoretical points of law in the context of an entertaining and comprehensible exercise. Our troops love the result as much as we do.
Philip Dziubalski, Innovation Manager, Bundeswehr Cyber Innovation Hub
Philippine Reimpell, Project Manager e-Health & Data Scientist, Pari
Caroline Lutz, CEO, Vitokrates
Gamify now supported us as a reliable partner for more than six years. The team helped us appeal to and educate the younger generation of customers, the digital natives. Based on customer feedback, we are convinced it was the right way to go in order to establish a new digital application with our target group.
Dennis Sarimski, Manager New Digital Ecosystem, Deutsche Bank AG
Germany’s big gamification conference GamifyCon is aimed at decision makers from medium-sized companies and industry.
Since 2013, the conference has been our platform for exchanging know-how between the gaming industry and commerce.
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